Raised in Germany, Berlin, I developed an early interest in video games.
Whether it was Nintendo, SEGA, or more serious games from
CD Projekt, my taste has always been diverse.
It wasn't just the story that appealed to me:
I was also curious about how a game is produced from start to finish.
That sense of curiosity stayed with me into adulthood. In October 2024,
I began studying International Media and Computing at
University of Applied Sciences (HTW) Berlin,
and I am expected to graduate in 2027.
I have studied a wide range of topics, from web development to Python programming.
Furthermore, I worked in teams and was introduced to Scrum.
Through this experience, I realized that
I contribute to a team in an empathetic,
analytical, and creative way.
Projects
Check out some of my recent work:
Color Space
Language: Python
Program: PyCharm
Inspired by Splatoon, players compete to cover as much area as possible.
The player controlling the largest portion wins.
The idea emerged from an unexpected behavior while learning Python.
A rendering issue created a persistent coloring effect, which evolved into the core mechanic.
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OpenGL 101
Language: GLSL
Program: IntelliJ
Learned GLSL and modern rendering concepts like LOD, Phong Shading, and Normal Mapping.
This helped me better understand how game engines works.
For an example: Unity
See more
Matrices Multiply
Language: Java
Program: VS Code
A personal project to simplify matrix multiplication from my math studies.
Built with Java Swing, allowing users to input matrices and calculate results efficiently.
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Histogram
Language: Java
Program: VS Code
A university assignment to analyze letter frequencies in text files.
The program can create, analyze, and export histogram data as separate files.
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Blossom World with Unity
Language: C#
Program: Unity
A 3D scene with a cherry blossom tree, stones, and forest environment.
Includes self-made textures, models, particles, and a custom WASD player controller.
Focus: rendering techniques and optimization.
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Coming Soon
I’m currently in my 4th semester and working with a team on a project as part of my studies.
On July 31st, there will be a presentation event called IMI- Showtime
where our work will be showcased.
This project is about "Mixed-reality training reimagined: Intelligent stress adaptation in real time",
and uses virtual reality to simulate situations while an AI system analyzes stress levels in real time
and adapts the environment for a more personalized training experience.
More details coming soon.
Gallery
Some impressions of my work:
Color Space
Language: Python
Program: PyCharm
Inspired by Splatoon, players compete to cover as much area as possible. The player controlling the largest portion wins.
The idea emerged from an unexpected behavior while learning Python. A rendering issue created a persistent coloring effect, which evolved into the core mechanic.
See more
OpenGL 101
Language: GLSL
Program: IntelliJ
Learned GLSL and modern rendering concepts like LOD, Phong Shading, and Normal Mapping.
This helped me better understand how game engines works.
For an example: Unity
See more
Matrices Multiply
Language: Java
Program: VS Code
A personal project to simplify matrix multiplication from my math studies.
Built with Java Swing, allowing users to input matrices and calculate results efficiently.
See more
Histogram
Language: Java
Program: VS Code
A university assignment to analyze letter frequencies in text files.
The program can create, analyze, and export histogram data as separate files.
See more
Blossom World with Unity
Language: C#
Program: Unity
A 3D scene with a cherry blossom tree, stones, and forest environment.
Includes self-made textures, models, particles, and a custom WASD player controller. Focus: rendering techniques and optimization.
See more
Coming Soon
I’m currently in my 4th semester and working with a team on a project as part of my studies.On July 31st, there will be a presentation event called IMI- Showtime
where our work will be showcased.
This project is about "Mixed-reality training reimagined: Intelligent stress adaptation in real time",
and uses virtual reality to simulate situations while an AI system analyzes stress levels in real time
and adapts the environment for a more personalized training experience.
More details coming soon.
Gallery
Some impressions of my work: